Adminmikechambers (Admin, timetrocity)

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  1. 6 votes
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      4 comments  ·  General  ·  Admin →
      Adminmikechambers (Admin, timetrocity) commented  · 

      @adrocknaphobia

      Are you volunteering?

      mike

      Adminmikechambers (Admin, timetrocity) commented  · 

      Doing sounds for all three would be confusing, and could take too long (i.e. another alert could sound the next second).

      I could prioritize the sounds / weapons, and only play the one with highest priority when there are multiple alerts.

      mike

      Adminmikechambers (Admin, timetrocity) commented  · 

      Yeah, I have been thinking about this. The problem is that at any second, you could have multiple alerts sound, i.e. overshield, sniper and rocket are respawning at the same time.

      In that case, it is not clear what sound I should play?

      Any thoughts on this?
      mike

    • 3 votes
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        1 comment  ·  General  ·  Admin →
        Adminmikechambers (Admin, timetrocity) commented  · 

        Thatnks. That is really useful. I will update the times and post an update.

        It will be in 1.20. (1.10 has already been submitted for approval).

        mike

      • MLG

        3 votes
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          2 comments  ·  General  ·  Admin →
          Adminmikechambers (Admin, timetrocity) commented  · 

          For the gametime, if you click edit on the map view (top right) you can change the time. Maybe ill make it where it will remember the time you set between games.

          Thanks again for the input. Let me know if you find any other issues. Ill get these fixed.

          mike

          Adminmikechambers (Admin, timetrocity) commented  · 

          Thanks for the reports.

          I grabbed the times from:

          http://www.mlgpro.com/content/related/215797/Weapon-and-Power-Up-Respawn-Times

          and the did spot checks. I will double check them though and fix them.

          I will also add the custom powerup to Construct.

          mike

        • 1 vote
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            1 comment  ·  General  ·  Admin →
            Adminmikechambers (Admin, timetrocity) commented  · 

            Good suggestion.

            So just to be clear, you want to be able to disable the game timer? right? Not the respawn timers.

          • 1 vote
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              1 comment  ·  General  ·  Admin →
              Adminmikechambers (Admin, timetrocity) commented  · 

              Crap. That didnt get in. I looked at it on the map on forge and it said two minutes, and one of the other posts said two minutes also.

              I will double check this, and make sure it is correct in the next update. Sorry about the hassle.

              mike

            • 1 vote
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                2 comments  ·  General  ·  Admin →
                Adminmikechambers (Admin, timetrocity) commented  · 

                this will be fixed in next update.

                Adminmikechambers (Admin, timetrocity) commented  · 

                Thanks. Do you know the respawn time? The version I have shows 1 1/2 minutes, but I dont think it is the build used online.

                If not, ill just play a lot this weekend until i get it.

                thanks for the report.

                mike

              • 1 vote
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                  2 comments  ·  General  ·  Admin →
                  Adminmikechambers (Admin, timetrocity) commented  · 

                  fyi

                  There was one time updated. The sniper spawn for smashed was fixed. I am about to post another update, with the foundry fix.

                  Adminmikechambers (Admin, timetrocity) commented  · 

                  Yeah. No time updates in this release (I had submitted in a while ago).

                  I plan on submitting a new update tonight, which will have updated times (for the incorrect ones reported). Is should be online by the end of the week.

                  mike

                • 1 vote
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                    1 comment  ·  General  ·  Admin →
                    Adminmikechambers (Admin, timetrocity) commented  · 

                    Thanks. Ill update this in the next build (which Ill post in the next day or two).

                    Btw, you can reset all of the times with the reset button, but I will also look into adding the ability to set custom respawn times.

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